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Spelspeler: That is impossible to do if you play Quake and Doom64 offline, or without Galaxy. And they keep resetting, so you get to see them every single time you play the game.
One would think that they would be there only if you are connected to the internet or have Galaxy installed, but no, they made them an intrinsic part of the game itself.
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SargonAelther: If they are actually in-game achievements, then I welcome that even more. That means they will survive, should GOG ever go poof.

In order of preference for me:
1) In-Game Achievements with Galaxy Achievements
2) In-Game Achievements
3) Galaxy Achievements
4) No achievements
I see your point; there are people who love achievements aren't there?
I suggest a compromise between our two extremes then: The option to turn them off.
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Spelspeler: I see your point; there are people who love achievements aren't there?
I suggest a compromise between our two extremes then: The option to turn them off.
I'd have no problem with such an option.
I hereby want it to be known, that I, personally, don't hate achievements.

I just don't need them. But I don't mind them being there in general. I simply ignore them.

I also think, most (?) of them make no sense whatsoever within many games.

E.g.: when I played the 2013 reboot of Tomb Raider, there was some achievement for killing 100 (?) birds.

Thing is: these birds didn't do anything to you. They didn't attack you, etc. They were just there to add to the atmosphere (and for getting an achievement, apparently)

So, what reason (other than that achievement) would I (or anyone else, really?) have, to kill (so many of) them?
Makes zero sense to me.

The same goes for "You started the game for the first time", or "You used [whatever] for the first time", etc, achievements.

These kinds of "achievements" are simply stupid.
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BreOl72: I hereby want it to be known, that I, personally, don't hate achievements.

I just don't need them. But I don't mind them being there in general. I simply ignore them.

I also think, most (?) of them make no sense whatsoever within many games.

E.g.: when I played the 2013 reboot of Tomb Raider, there was some achievement for killing 100 (?) birds.

Thing is: these birds didn't do anything to you. They didn't attack you, etc. They were just there to add to the atmosphere (and for getting an achievement, apparently)

So, what reason (other than that achievement) would I (or anyone else, really?) have, to kill (so many of) them?
Makes zero sense to me.

The same goes for "You started the game for the first time", or "You used [whatever] for the first time", etc, achievements.

These kinds of "achievements" are simply stupid.
I am mostly of the same opinion regarding achievements. That TR one does sound really strange. Sometimes they can lead you to try or discover new things in a game though too.
After playing games without Galaxy achievements, I prefer them a lot more over ones with them.

If there's any devpubs that are hesitant to publish here because they're worried about needing achievements, they shouldn't be pressured to. A DRM-free version comparable to the Steam version will suffice.

There's nothing stopping the pro-achievement people from manually going through achievements lists to check off if they really want to. And let's not forget they're worthless because Cheat Engine exists.

---

EDIT: documentation about importing:

docs.gog.com/sdk-steam-import/
docs.gog.com/achievements/#adding-achievements-imported-from-steam

I guess it isn't hard to do as long as they've did it beforehand in Steamworks, but it still doesn't change the enjoyment of games with or without it.
Post edited Yesterday by UnashamedWeeb
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Lovstrelfra: If anything, I wish there was a way to reset all your achievements so you can try to attain them the second time.
On Steam, you could use the achievement manager. On GOG, not sure. And another method, you could just rebuy the game on a different platform or play it when it's given away for free. I played Styx: Shards of Darkness almost 2 years ago, got all the non-annoying achievements, and since it's given away on GOG I'll do it again!
I really don't care about achievements one way or the other, as long as they don't break the immersion. If the game has achievements in the background for those who care about such stuff - well, good for them. But being plagued by pop-ups while playing a game is very annoying. There is a reason all browsers have pop-up blockers. I don't know why anyone would want pop-ups in their games instead.
One "funny" (?) thing I noticed a few months ago in regard to achievements on Steam:

I usually buy games when they're on sale (with a certain percentage off).
That's usually the case, a few years after release.
After the purchase, it can, once again, take months (if not years) until I actually start and play the game.

A few months ago, I played a game for the first time, that I had already purchased several years ago.
And after a few hours, when I stopped playing again, my eyes got caught by the achievements that I had reached so far.

One of them was "You have completed the first chapter/level/whatever (25% of all players have reached this achievement)".

And that's something, I find really interesting.
A game, that sold pretty well, maybe not an AAA title, but AA at least,...and several years after release only a quarter of all owners have reached the end of the first chapter/level/whatever...

To try and put some perspective to this: that end can be reached around 20 to 30 minutes into the game.

I think that tells quite a lot about our "buy, buy some more, buy everything" society".
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BreOl72: One of them was "You have completed the first chapter/level/whatever (25% of all players have reached this achievement)".

And that's something, I find really interesting.
A game, that sold pretty well, maybe not an AAA title, but AA at least,...and several years after release only a quarter of all owners have reached the end of the first chapter/level/whatever...

To try and put some perspective to this: that end can be reached around 20 to 30 minutes into the game.
If you don't mind, what's the title of the game? I'm curious, and also there are other factors that could influence this. Like for example, the horror co-op Phasmophobia has a very low achievement % because it was added like only a few weeks ago, while the game's release and climb to fame were around the first pandemic Halloween, October 2020.

Or maybe like Fallout 4, I heard using mods disables achievements, and people who don't bother with those won't need to install the achievement enabler mod or play vanilla. And yes you're absolutely right, there are people who only buys games to follow the hype, then abandon it just as quick.
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kenadrian: So you mean like, having achievements are an indirect way to make people buy the game instead of pirating it? Like for example you want Half-Life 2, but since you enjoy collecting achievements and seeing them on your profile, you'll buy the game from Steam instead of getting a pirated copy?
Absolutely. Back then, Valve described their services to their business clients with the following words:

3. Valuable Platform-Dependent Features
Customers won't want to pirate a game that's connected to 20 million gamers and a feature-rich platform. Features like Steam Achievements, Anti-Cheat, Auto-Updating, and Steam Cloud simply dont exist outside of Steam.
Furthermore, constantly updating your game with upgrades and content leaves the pirates in the dust they are relegated to a featureless game with no community of players.

I retrieved this via the internet time machine, typos and all, but the direct link doesn't work sadly.
Back in 2011 to at least 2013, it was the address http://steampowered.com/steamworks/publishingservices.php
Post edited 12 hours ago by Vainamoinen
I don't particularly like achievements for completing a specific portion of the story in a game, but achievements for doing cool stuff actually do make me feel like I achieved something.
Like maybe utilising combos or even milestones.
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Vainamoinen: Absolutely. Back then, Valve described their services to their business clients with the following words:

3. Valuable Platform-Dependent Features
Customers won't want to pirate a game that's connected to 20 million gamers and a feature-rich platform. Features like Steam Achievements, Anti-Cheat, Auto-Updating, and Steam Cloud simply dont exist outside of Steam.
Furthermore, constantly updating your game with upgrades and content leaves the pirates in the dust they are relegated to a featureless game with no community of players.
Honestly, this kinda works for me lol. Other than the obvious safety, ease of access, and morally doing the right thing, these features play the part in making me buy or replay games. I've lost lots of game data before when my memory cards broke, and knowing its in the Cloud gives me a bit of peace of mind. And some games I just wanna replay on different stores if it has achievements lol.

I know GOG's all about DRM free, but having access to those features as well as a DRM free installer makes it better. I'm still gonna use those features whenever I can though.