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high rated
Roboquest version 1.0.1 is now available (Offline & GOG Galaxy). GOG Galaxy achievements for the game (76 total) have also been added now.

1.0.1 Patch Notes (November 22, 2023)
Recovering Early Access Wrenches

Overall, feedback and responses regarding version 1.0 have been very positive. However, the two main criticisms we've heard revolve around multiplayer issues and the loss of progress for Early Access players.

As you may be aware, valuing your time and commitment as a player has always been a fundamental part of our philosophy. We couldn't find a clean and compelling solution to retain your progress, and we believed that resetting it wouldn't be a significant issue, as we thought it would enhance the overall gameplay experience and allow you to fully explore the 1.0 version of the game (with all the new intertwined progression elements)

We were clearly mistaken, and we completely understand your frustration.

We apologize for the gaming time "lost" due to the complete reset.

We attempted to find a solution, even though it may seem a bit late now. As the saying goes, better late than never, and we have found a way to restore things.

The idea is to retrieve the wrenches and classes you had unlocked from the remaining Early Access save. However, please be aware that the process is a bit unconventional, and it may not work if you don't have the save file on the same computer as your Early Access version.

Implementation
While booting up the game for the first time after updating to 1.0.1, you'll be prompted with a message asking you whether or not you'd like to be refunded the Wrenches you spent during Early Access.

Pressing 'Yes' will grant you a number of Wrenches equivalent to the ones spent during your Early Access playthrough.

It will also unlock the Classes you previously unlocked.

It won't unlock the gadgets though as they are now unlocked through different means. Same goes for difficulty levels since they changed.

Limitations
People who played during the 1.0 playtest might not be able to retrieve their Wrenches.

Our suggestion
Like we previously said when we announced the progress wipe we really think it'd be better not to retrieve those wrenches and to experience the full 1.0 experience from scratch.

But time is an expansive resource, a finite one, one you can't retrieve. We understand the issue raised by the progress wipe and that's why we implemented this wrench retrieval system.

Enforcing the decision to wipe instead of giving you the choice was a mistake and we apologize for that.

We hope that this addition will make it up to you, even if it's coming a bit late.

Quality of Life

• You can now bind the same hotkey twice (helps with controller keybinding)
• You can now chose what type of gamepad buttons to display on screen (Xbox, Playstation or Switch)

Minor Bug Fixes

• Deployed minions will no longer infinitely gain damage each time they're being deployed
• Fixed an issue preventing sounds and music to be played after a cinematic
• Fixed Max being MIA in the Rift
• Fixed an issue where you'd be stuck forever in IRIS pt1 if you'd dash right before killing it
• Removed a hidden hotkey that was used for debug purposes
• Another attempt at properly sync'ing Elementalist current mantra in multiplayer
• Playing with inverted mouse look will no longer invert the aim assist while playing with a controller
• Switching to a difficulty you haven't completed yet in the selector will properly hide the difficulty icon
• Unlock feedback can no longer trigger during loading screen
• Fixed the interaction between Double Tap wouldn't properly trigger Hot Potatoe and leave you in a state where the perk would no longer trigger properly
• Fixed an issue where the Wallstreet Slim's quest could not be completed unless you would already have shown at least one weapon to Snapshot Sam
• You can no longer earn the Billy Boom achievement if you die before it explodes
• Fixed multiple OOB and collision issues in various levels
• Fixed a visual glitch in the Compendium's World display
• Fixed two crashes related to sounds on Xbox
• Fixed a crash ocurring when a brobot disconnects during the first loading
• Fixed an issue with Hero Cape leaving you unable to jump after triggering it
• Fixed a rare occurrence of merchants selling both extra Wrenches and Brushido's brush in the same item slot
• Fixed an issue where you would hear the music while the game's running in the background despite having set the music volume to 0
high rated
...Pathfinder: Wrath of the Righteous continued:

• The temporary HP displayed incorrectly in some cases — fixed;
• There was a permanent Corruption even after taking a rest — fixed;
• Tower Shield Training ability at 3rd level did not increase the maximum Dexterity modifier of the armor;
• Transformation spell allowed characters to activate magic items — fixed;
• Vavakia's claw attacks in demonic form now work correctly;
• Weapon Snatcher ability now uses the Trickery check correctly;
• When completing Chapter 2, the characters will fully heal and get rid of all negative effects;
• When fighting Mephistopheles, there is now a limit of creatures summoned by the archdevil. Changed Mephistopheles' behavior on low difficulty levels;
• When polymorphed, player character couldn't use any items — fixed;
• While Demonic Rage the character didn't gain immunity to Daze, Paralyzed, Petrified, Frightened, Stunned, Confused, and other conditions — fixed;
• Winter witch couldn't pick a shamans' or witch's spellbook at 1st level — fixed;
• You can now choose Persistent as your Favorite Metamagic;
• Chain Lightning spell now deals a maximum of 20d6 damage;
• Knight of the Wall Cavalier's Soul Shield ability now correctly calculates will save bonuses;
• Magic Nullification now dispels buffs from the Aeon spells;
• Oracle's Nature's Whisper and AC Bonus of the Scaled Fist Monk simultaneously gave a bonus to defense — fixed;
• Order of the Sword Cavalier's Knight's Challenge ability now replaces Challenge made by the same character. Also, it is now impossible to Challenge a creature that has already been affected by a Knight’s Challenge spell;
• Power Attack and Deadly Aim optimized its work to turn off immediately at will and both apply additional buff on attacks that indicate that you use them. Their effects will active until your next turn or 1 round in real time;
• Radiant Ground now affects 30 feet of radius instead of 20;
• Ranger Demonslayer's Fiendish Quarry and Improved Fiendish Quarry abilities now work correctly;
• Retaliation of the Chain now works correctly;
• Righteous Might ability used by an evil character now correctly gives Damage resistance — Good;
• Rogue's Finesse Training now can be chosen only among the weapons you are proficient;
• Shaman Witch Doctor archetype can now choose the Extra Channel feat;
• Shaman's Wind Ward hex ability distance is now Touch instead of Close;
• Shieldbearer Warpriest's Shield Adept ability now correctly calculates bonuses from the equipped shield to concentrate checks;
• Spike attacks granted by the Grow Spikes ability of the Shifter Manticore Child allowed the Midnight Bolt to be used an infinite number of times — fixed;
• Successful saving throw against the Drone ability, provides a character with immunity for 24 hours — now works correctly;
• Summon Perpetually Annoyed Wizard now have correct duration;
• Sun Form spell now correctly calculates damage for it's rays by adding angel's mythic level to the caster level;
• Supernova spell description now correctly states that it damages everyone, not only enemies;
• Freezing Nothingness now correctly calculates it's DC to break free;
• Temporary and permanent effects of the Mind Fog spell no longer stack their penalty;
• The Bomber's Eye spell has been fixed. Now contains the attack source in the log, and the attack bonus type has been changed to Insight;
• The damage bonus of the Destruction domain's Destructive Smite ability of the now works correctly;
• The Helmet of Comradery now correctly calculates its bonuses from allies and don't count wearer;
• The Nauseated effect applied by the Phantasmal Web spell now works correctly on creatures immune to poison;
• The range of the Warpriest's Battle Companion ability was fixed;
• Trip immunity now provides immunity to the Trip combat maneuver as well, not just to the prone condition;
• True Arcane Bloodrage now works according to the description;
• Various sources of Haste were multiplying bonuses — fixed;
• Vital strike with a Shifter's Aspect of Manticore calculates damage correctly;
• Warpriest's Destructive Attacks ability now has the correct type of bonus and correct description of the damage source;
• Warpriest’s From the Grave ability now provides the correct bonus to saving throws;
• Warpriest's Lead by Example ability now correctly adds skill check bonuses;
• Warpriest's Soaring Assault ability is now working correctly with winged characters;
• Fixed an issue where skills that allowed avoiding a decrease in speed due to overload were not doing so;
• The resurrection timeout for the Commander before the game is considered finished has been increased to 2 rounds (12 seconds);
• Movanic devas will no longer apply Holy Aura if they already have it;
• Angel Sword Speed of Light no longer stacks with haste;
• Arbitrament, Word Of Chaos, Blasphemy, Dictum and Holy Word spells no longer affect the caster, but all affect any creature of the proper alignment;
• Arcanist's Exploit Wooden Flesh ability no longer gives you plant traits, you only count as a plant for spells and abilities that have special effects on plants;
• Archmage's armor no longer triggers from items;
• Azata Supersonic Speed no longer stacks with haste;
• Azata's Incredible Might ability now works not only on weapon attacks and damage rolls, but to all attack and damage rolls;
• Azata's Revolt spell now adds caster level to damage;
• Barbarian rage penalty to AC no longer progresses;
• Bloodrager's Elemental Strikes dealt the wrong amount of damage — fixed;
• Bloodrager's Reformed Fiend damage reduction now bypassed by evil as written;
• Boon Companion now correctly recalculates when you take level in class without animal companion;
• Cavalier's Bigger They Are ability did not give a bonus against creatures greater than in the description — fixed;
• Disrupting weapon spell now has a correct DC for saving throw;
• Duelist Crippling Critical ability now works correctly;
• Fixed a bug with Hilor endless free companions respec;
• Fixed a bug with respec available on the Core difficulty in The Inevitable Excess DLC;
• Imitator could fulfill the requirements for taking other traits and abilities when leveling up through the abilities Thief's Stance and Monk's Stance — fixed;
• Incorporeal Bloodrager effects could be used infinitely if character picked mythic feat Limitless Rage — fixed;
• Mounted Shield now works correctly;
• Mutagen and cognatogen effects could stack — fixed;
• Now you need a dragon ancestry to pick an archetype "Dragonheir Scion";
• Paladin's Divine Hunter Bond now has progress past level 8th;
• Rageshaper shifter Devastating Form no longer gives more than -2 penalty to AC;
• Rune domain's Warding Rune ability now has correct duration;
• Shield Focus (Mythic) now works correctly;
• Sohei now don't get Flurry of blows with weapon training weapons until 6-th level (even if they receive weapon training from other classes);
• Molten Orb spell now has the Bomb trait added;
• The Arcane Bombardier and Alchemist's elemental bombs now have a description of the corresponding element;
• The Crane Wing trait worked if the character had a weapon or shield in the second hand, or the weapon was held with a two-handed grip — fixed;
• The Destructive Dispel trait now causes the target to make a saving throw only once per use of dispel magic;
• The Force Reality ability is not working after latest patch — fixed;
• The Hex Shaman's Chant ability mistakenly extended the effect of the Protective Luck spell — fixed;
• The Uncanny Dodge ability, obtained as a temporary effect from the Barbarian Stance and Thief Stance abilities of the Imitator, does not work correctly — fixed;
• Vorpal strike effect now correctly applies to Balor demon form;
• Warpriest's Protection Blessing now correctly calculates from class level, not overall level.
to be continued...
high rated
Pathfinder Wrath of the Righteous

Update 2.2.0as, Part 2

UI

• Azata's Believe in Yourself spell had incorrect names for some of the buffs it gave — fixed;
• Fixed missing Mount ability after saving in certain places;
• Fixed the "Beast Totem" icon;
• Fixed the change of player character's appearance according to their mythic path — the portrait and appearance will now change after completing the transformation;
• Fixed the icons for the demonic forms;
• Fixed the issue when the selection of a revelation happened before the selection of mystery when picking some classes and archetypes, which made it impossible to complete character creation:
• If you import a character from the main campaign when starting the Inevitable Excess DLC, and then go to the main menu and start a new game, a zero-level character was created — fixed;
• In the merchant interface window, it was possible to point cursor at items outside the available area — fixed;
• Lich's late mythic appearance, portrait, and abilities are now only granted if the player follows the Lich's path and does not abandon the ritual;
• Missed icon for the Death Throes ability — fixed;
• Missed icon for the Vorpal Strike — fixed;
• Some barbarian totems wasn't showing in the buff list when raging — fixed;
• Sometimes Nenio's portrait remained the same even if Nenio's appearance changed — fixed;
• Sometimes when using a photo mode, the player could light up all undiscovered loot on the location — fixed;
• The Charge description displayed incorrectly in the log — fixed;
• The tutorial advised a Greater Restoration spell to remove blindness, although this spell cannot remove blindness — fixed;
• Updated the Demon Lord Aspect's icons;
• Usable items were removed from action bar after polymorph — fixed;
• When playing with a controller, normal spells and metamagic spells had the same icons — fixed;
• When playing with a controller, some inscriptions in the weekly recruit growth were not displayed — fixed;
• Fixed auto crusade settings to be set to "On" while starting the new game, if it was set so previously;
• Sometimes the pop-up dialogues triggered right after rest — fixed;
• Errors in the interface when starting a new game on consoles and PC with a gamepad have been fixed;
• Inspect mode is turned off by default when using a gamepad — fixed;
• Now, the Storyteller doesn't leave the awakening of the griffon in the Blackwing Library without a comment;
• Removed recommendation icons for auto-leveling plans;
• The issue with spells empowered by the "Completely Normal Spell" Metamagic not being usable in auto-cast has been fixed;
• The power granted by some of the Warpriest Blessings didn't display correctly — fixed;
• The tutorial window is now also shown when the character level up screen is open;
• Ulbrig didn't acquire the UI slide for his second Act's quest if the player completed it in Act 3, which was the case for all players who got Ulbrig in that Act — fixed;
• Throw Anything ability and Targeted Bomb Admixture spell effect were displayed in log incorrectly — fixed.

Visual

• Сrusader's poses have been fixed in the cutscene with Minagho in the Gray Garrison;
• Archon's Aura spell radius was not displayed — fixed;
• Behavior of the Mythic Golden Dragon commander has been fixed in the cutscene with Storyteller;
• Fixed the black triangle in Final Veil textures;
• Fixed the fog of war in Chilly Creek;
• In the Through the Ashes DLC, the cutscene with the inquisitors now shows the full scene;
• Lots of visual fixes: Light shield in hand, cloaks on some NPCs, texture quality;
• Puzzles colors and symbols in Sacred Lands weren't readable enough for the player — fixed;
• Sigvorn from The Last Sarkorians DLC is now armed with a sword rather than a bow, which is more fitting to his story;
• The animation of holding a shield in the inventory window has been fixed;
• The commander is no longer rolling around on the ground after the first cutscene in the Prologue in Kenabres;
• Yaniel has been flying during the dialogue with the commander — fixed;
• Added visual effects for kitsune form change;
• Fixed the golems blood visuals;
• Fixed the visual effects for the Tankard of Free Spirit;
• The fog of war no longer spreads through the walls of Drezen;
• The Insightful Contemplation had no display of the area of action — fixed;
• Ciar preferred to travel inside the horse rather than on it — fixed;
• Fixed visual glitch with character, caused by using pause button while mounted;
• Now in the Nameless Ruins location camera in the cutscene does not fly into the surrounding rocks;
• Sometimes walk animation of units in the Commander's squad disappeared — fixed;
• The permanent duplicate demon wings granted at Mythic level 9 have been fixed;
• The visual glitch occurs when a halfling character enters a battle riding a leopard mount has been fixed;
• Added visuals for the spell Wrath of the Righteous;
• Fixed the salamander's animations;
• Rectify State now has visual and sound effects;
• Fixed the animal companions' attack animation with Sunder Armour;
• Fixed the fog of war in Chilly Creek.

System

• Part of the spells used the wrong range of application — fixed;
• Fixed memory leaks in the fog of war;
• Fixed potential FPS drops in Alushinyrra and Kenabres before the Deskari assault;
• Improved the stability on locations with Vescavor Swarm.

Misс

• A mysterious man came to call the commander to the theater instead of Tinna Scenery Master — fixed;
• Angel's Heart description has been changed;
• Arcane Weaver in Drezen now has more Stone to Flesh scrolls for sale;
• Ashen Curse cast by the ungrateful captive of the Ivory Labyrinth now has only the Curse descriptor;
• Bismuth could disappear from the commander after leaving Drezen. The charge of the triceratops statuette is now getting restored in Drezen;
• Chief Khara could put her allies to sleep — fixed;
• Companion pets now hide in Drezen Citadel and do not crowd the Commander's office;
• Fixed a bug that caused character skill duplication. Also fixed saves corrupted by this bug;
• Fixed collision for the characters;
• Fixed incorrect display of some enemy cultists races;
• Fixed possible duplicating cues in the illustrated event in Willodus Manor;
• Fixed the cutscene in Arueshalae's personal quest;
• Fixed the dialogue flow with the Hand of the Inheritor before the departure at Pulura's Fall;
• Fixed the dialogue flow with the invisible drunkard in Gundrun;
• Fixed the FPS drop during the second stage of Xanthir fight;
• Fixed the objects visuals on the "Ravaged Long House" location;
• Improved the flow of a dialogue with Wenduag in the Shield Maze;
• Improved the mechanics of the incubus archers;
• Improved the moving in the commander's bedroom, rearranged the furniture a bit;
• In some locations the player character's pets could disappear — fixed;
• Lady Konomi stays in Drezen after being kicked out — fixed;
• Optimized the FPS in Seelah's personal quest;
• Sometimes the characters couldn't interact with the levers — fixed;
• Sometimes Ulbrig couldn't be taken to party at Leper's Smile — fixed;
• Sometimes Ulbrig was so excited about interactions that he was jumping up and down — fixed;
• The Aeon's gaze will now recognize Anevia's aura correctly;
• The location of some traps have been changed to make it easier to defuse them;
• The sound was missing from the Songbird cutscene — fixed;
• Vissaliy Rathimus sold only 1 scroll of Raise Dead during the first chapter of the game. We convinced him to expand the assortment, now he has 24 Raise Dead scrolls.
• When meeting Commander for the first time, Ulbrig can now really show his claws;
• While solving the puzzle, players could block their playthrough by disconnecting the bridge and skipping to the other side — fixed;
• Autosave now works after leaving the ship, and not on it;
• Books that provide skills/bonuses have received an important item highlight;
• Fixed infinite weapon respawn on enemies with extra arms;
• Fixed the display of the Mephistopheles' portrait in dialogues;
• Fixed the flow in romantic dialogue with Wenduag;
• Herrax sold two identical recipes — fixed;
• It is no longer possible to build large buildings on partially blocked cells in the outpost;
• Mephistopheles is now immune to Baleful Polymorph;
• Nenio won't talk in dialogue with Areshkagal's Projection if she's absent from player's party;
• Now Sull doesn't start a conversation about Wenduag if she is not among the available companions;
• Now, upon death, the character's overload from the strength debuff disappears along with the debuff;
• Polymorphs and some other spells and effects are now temporarily hidden while camping;
• The range of goods at the Arena Healer has become more relevant;
• Undead Staunton Vhane has his characteristics and build changed (only for a new games or for the saves before he joins);
• You can walk through the walls of a ruined house in a random encounter location — fixed;
• Experience is not given for killing some zombies in The Treasure of the Midnight Isles DLC — fixed;
• Fixed Fog of War dissolves on Units appear;
• In one of the events at Drezen on Mythic Angel Path, the astral deva hiding under the guise of a male monk now reverts to her old appearance as a deva, just as the text of the dialog says;
• Mythic skeleton companion rework;
• Saving game while resting is disabled on the gamepad control.
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Post edited 18 hours ago by lordjerom7
Tunguska: The Visitation

Updated to 1.74-5

Changelog from SteamDB:

Update 1.74-5 Patch Notes

• Yet another attempt to fix the issue of Railroad Worker Camper building roof appearing while you are still inside. Still not able to reproduce the issue myself, but somehow this building is unique than others. I replaced the floor collider with a simple box one, maybe this will help.

• A lot of NG+ weapons don't have the fast reload sound effect. They are now added.

• Ravens now have proper chance of dropping meat, egg, and feather in both original and NG+ playthroughs.